• Season 2 of Secret World Legends is now live with Dawn of the Morninglight!

    Please avoid posting any story spoilers on the forums. If you must share info or ask for help with a mission, be sure to use a [spoiler] tag!

Guide Penthouse Mini Dungeon

P-Uta Special Tactic is called Ninja Evasion. It starts with a smoke bomb vanish and teleport that also Drops her from your offensive target. When she reappears in a smoke cloud she casts ninja Evasion, which can be impaired if you are fast. If not impaired it grants her the Ninja Evasion buff for 6 seconds. She grows in size and was a light blue swirly effect around her. Hitting her while the buff is active will grant her stacks of Ninja Retaliatin? , which in some way increase the damage she does.
Thanks, we will add that to guide once we figure out what the stacks do exactly, i have always just kept shooting through the buff (probably not a problem if you don't get hit by the dashes though), not that it did any damage with her evading all my attacks. Also need to test if psychic renewal can be impaired.
 
P-Uta Special Tactic is called Ninja Evasion. It starts with a smoke bomb vanish and teleport that also Drops her from your offensive target. When she reappears in a smoke cloud she casts ninja Evasion, which can be impaired if you are fast. If not impaired it grants her the Ninja Evasion buff for 6 seconds. She grows in size and was a light blue swirly effect around her. Hitting her while the buff is active will grant her stacks of Ninja Retaliatin? , which in some way increase the damage she does.

Thanks Newbie! Very helpful!
 
Some comments for the 3rd fight:

Tank: Just Needs one impair for Psychic renewal. Everyone in the Group must learn to evade the AoEs from the Huggies. Most forms of mitigation will not work against the Spider (e.g. all percentage based reduction like Signets, wards, flak jacket, fleeting fortress). The only form of mitigation seems to be defensive procs (block, glance, evade). For this reason i would suggest hammer chaos. Stoicism can still help for getting agro quickly, which is kinda important because of healing agro. Whippersnapper will not work as an impair, just use Crack for the debuff. It is also possible to go buff tank (for short fuse), but you then will require slightly more healing.

Healer: go fistol, backup drone is almost a must have. Also take 6-7k health, as you will have to tank some shades, beasts, and huggies.

DPS: Best single target you have, with 2 actives for AoE - eg.g pis/shg with scattershot and bombardment or melee with aoe builder and ctp. The strongest dps i have seen were melle, hammer/blade in particular. However pistol shotgun also put up some nice numbers, and you Need the buffs. Percentage builds and proc builds both work.

I would suggest to use the buffs with the cooldown passives, but there are also tactics without the passives. Buff at the first beats. Kill the beasts first, then the 1st Huggy. If the 1st Huggy isn't dead before you move to the Spider your Group will not have sufficient dps. Actually, the 2nd Huggy should at least be in it's 2nd shield when you move. Psychic renewal from the 2nd Huggy can also be impaired, but it is tricky. In total, you Need about 5k group dps to beat the fights. The fight can last 4:30, maybe 4:40 max. The dps will pick up slightly on the Spider over the many shield Switches with the shades, beasts and huggys, but you probably need to parse 3.5k - 4k in the initial phase. Everyone should have a leech pot available to extend the allowed time by that potions duration when everyone has filth stacks in the end..
 
New patch
https://forums.thesecretworld.com/s...pdate-1-11-2&p=1873201&viewfull=1#post1873201
  • Added a new difficulty to The Penthouse mini-dungeon: Elite. Good luck!
  • Ninja Evasion can no longer be interrupted.
  • Fixed an issue that could cause the Sisterly Bonds buff to incorrectly not display a number before engaging Uta.
  • Fixed a few cases where equipment could suffer double durability damage on death.
  • Filthy Amalgam's basic attack now obeys Minor Ward, Major Ward, Fleeting Fortress, Signet of Ablation, and any other effects that reduce damage taken by a percentage. In conjunction with this change, the damage of Filthy Amalgam's basic attack has been increased by 12.5% on Nightmare.
  • (Elite) Desolation Winds now obeys damage immunity effects on Elite. This ability is unchanged on Nightmare.
  • (Nightmare) Ninja Retaliation now increases damage dealt by Uta by +150%, up from +30%. Additionally, Uta will now afflict her victim with 2 stacks of Exposed Vein on each attack, up from 1 stack. This ability is unchanged on Elite.

We will update the guide to reflect these changes later today, i'm not sure if elite difficulty will need its own guide,may have to poke it.
 
Last edited:
At least Elite will give us some better ways to practice if our AEGIS isn't up to snuff for the whole NM. I would love to get some runs in though!
 
  • Filthy Amalgam's basic attack now obeys Minor Ward, Major Ward, Fleeting Fortress, Signet of Ablation, and any other effects that reduce damage taken by a percentage. In conjunction with this change, the damage of Filthy Amalgam's basic attack has been increased by 12.5% on Nightmare.
Interesting, that will make a few new tank builds viable. I imagine it will also make the shotgun skill useful when using bombartment.
 
Interesting, that will make a few new tank builds viable.
Despite the 12,5% dmg buff i think incoming damage will be (much?)lower.

E:

Elite mode 1st completion gives you 2.0 upgrade. Lore also drops on 1st boss, so there is certainly reason to run elite version at least once.
 
Last edited:
Back
Top