Thanks!It is suggested to have your aegis controllers and shields at 1.9. Or as close as possible. Highest QL capacitors that you can get.
Thanks!It is suggested to have your aegis controllers and shields at 1.9. Or as close as possible. Highest QL capacitors that you can get.
Team Setup
1 DPS on D-Uta
1 DPS on C-Uta
1 DPS on P-Uta
1 healer
1 tank
very nice guide! But this i don´t understane, why one DPS on every Uta when they shield each other?
ok, i understand, it´s not like in the solo instance. thx, that sounds like a good plan!They do not shield each other. Each has their own shield. They replenish their own shield periodically. Dedicating a dps per Uta means that you can keep an eye on their unique abilities and that you can keep them at the same Sisterly Bond stack level. If a team is comfortable enough to switch Uta's then they can.
Updated with what we know of the final boss fight.
The purple Uta's special tactic is a Ninja Something ability that shrouds/hides her so she eventually pops up somewhere else in the room and puts up an evade buff. Somewhere in there she has a buff that puts dots on the tank.
From my small test sample the Psychic shield seems to be recast after approximately 1 minute.
The cybernetic shield is like all other shields and the Uta gets a small buff timer counting down to when it will be recast.
We left some casts out to simplify the fight, afflict is probably Sling Blade.The purple Uta's special tactic is a Ninja Something ability that shrouds/hides her so she eventually pops up somewhere else in the room and puts up an evade buff. Somewhere in there she has a buff that puts dots on the tank.
From my small test sample the Psychic shield seems to be recast after approximately 1 minute.
The cybernetic shield is like all other shields and the Uta gets a small buff timer counting down to when it will be recast.
Great info! I'm curious (and should have checked ACT), is the damage from the second and third fight blockable? I'm wondering if my NYR healtank would work well with high phys resistance or if I need to finish maxing my dungeon healtank.
First and second fight are mostly mechanic based fights, and the incoming (burst)damage isn't that high (as long as you impair the deadlier casts), so i think either would work, especially since they use blood/blade and AR so i would assume most damage is physical. I don't think third can actually be healtanked, even with block+evade tank with dedicated fistol healer the incoming damage is just massive.Great info! I'm curious (and should have checked ACT), is the damage from the second and third fight blockable? I'm wondering if my NYR healtank would work well with high phys resistance or if I need to finish maxing my dungeon healtank.
Ugly
Thanks, that's the impression I've been getting on the third one as well. Kind of cool to finally get a challenging fist heal fightFirst and second fight are mostly mechanic based fights, and the incoming (burst)damage isn't that high (as long as you impair the deadlier casts), so i think either would work, especially since they use blood/blade and AR so i would assume most damage is physical. I don't think third can actually be healtanked, even with block+evade tank with dedicated fistol healer the incoming damage is just massive.
At this point i cant really recommend any builds yet, maybe after we have gotten further in the fight.I have so many questions about how you all tried to attempt the last fight, what seemed to work versus what didn't, etc. What DPS builds did you try for the last fight? Was everyone running split single target/AOE builds? Or were some DPS designated for AOE, while others for single target? Also, I am assuming that with the filth that closes in, that DPS would need to be wearing at least 4k health?