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TSW [Testlive] Spoilers ahoy, Update notes for 1.11.1

that might just be for test live so they can get more responce from kaidan.
 
Second patch
Erelon
QA Manager/Admin:
GENERAL
* Henry the Hot Dog vendor has setup shop in New York, and is selling delicious hot dogs at affordable prices!
* Tae-soo has returned to his flea market stall, and is selling a new type of food!
* (Testserver) Updated the text for the Fast Travel progress bar.
* (Testserver) Fixed the misspelling of "Kaidan" on the new achievement "Hard Ticket to Kaidan".

GUI
* Added a graphical effect to the accept mission button for Nightmare Missions to differentiate them from normal missions.
* Added a graphical effect to the mission icons of Nightmare missions to differentiate them from normal missions.
* Updated the layout of the Region Map GUI.
* Fast travel has been added to the map GUI.
* Added icons to builder and consumer abilities to better show abilities that build or consume resources.
* Added an option under Interface Options/General for enabling or disabling Builder and Consumer icons.

ITEMS
* Various food and drink items now grant small beneficial effects.
* (Testserver) Gear Score has been renamed to Effusion rating.
* (Testserver) Fixed Effusion Rating values for rare quality Nameless days weapons.

COMBAT
Assault Rifles
* (Testserver) Reverted the AoE changes for Reap and Sew, Leeching Frenzy, Outbreak Alert, and Shoot 'Em Up.
Chaos
* Eye of Pandemonium has been updated with a new icon.
* Fixed a tooltip error in the damage calculation for Eye of Pandemonium.
* Gravitational Anomaly has been updated with a new icon.
Blood
* (Testserver) My Bloody Valentine will no longer generate hate on friendly targets when used.
* (Testserver) Reverted the AoE change for Cold Blooded.
Blades
* (Testserver) Reverted the AoE changes for Perfect Storm and Perseverance.
Fists
* Fired Up is no longer calculated as an AoE (Fired Up is notably improved by this change).

MISSIONS
Kingsmouth Town
* (Testserver) Black Helicopters - Fixed an issue that prevented the Unseen achievement from being awarded.
The Besieged Farmlands
* Scarecrow for Dummies - This mission is no longer Nightmare rank.
The Shadowy Forest
* Fatal Framing - This mission is no longer Nightmare rank.
The Carpathian Fangs
* (Testserver) Selected Memories - Fixed an issue that prevented the Unseen achievement from being awarded.
Kaidan
* (Testserver) Treachery in Purple - This mission no longer requires the purchase of Issue 9.

SCENARIOS
The Castle
* Restored missing background sound to all versions of The Castle.

Also https://forums-tl.thesecretworld.com/showpost.php?p=145650&postcount=47
Nusquam:
...SNIP.... Thirdly, I can't communicate our future plans. This is mostly due to us being a public company, but there is also a fair chance that things will change. DoD, for example, one of the major complaints about the change will be fixed with an upcoming dungeon content update, but not something we are talking about yet....SNIP....

Dumbox (theorycrafter);
The latest patch didn't just reverse the 25% reduction in the healing power of Fired Up, it doubled the power of its healing over what it was on Testlive, making it about 43% more effective than what it is on Live.


Visceru
Developer:
The training targets' positions have been slightly adjusted in all three training rooms. You should be able to find at least a couple of solitary dummies in each of the three areas.
It's unlikely we'll be customizing the target status effects in this round of training room improvements, but we will look at the possibility of a basic heal dummy.
 
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Nusquam said:
...SNIP.... Thirdly, I can't communicate our future plans. This is mostly due to us being a public company, but there is also a fair chance that things will change. DoD, for example, one of the major complaints about the change will be fixed with an upcoming dungeon content update, but not something we are talking about yet....SNIP....
Obviously the biggest complaint about the Do or Die changes is that being rooted makes it hard to use in many dungeons. I hope this doesn't mean that dungeons will become more stationary...
 
Obviously the biggest complaint about the Do or Die changes is that being rooted makes it hard to use in many dungeons. I hope this doesn't mean that dungeons will become more stationary...

If recent content (flappy, hel, some kaidan folk) is anything to go by, I'm guessing some of the future dungeon critters will have invulnerable phases that you can't burn past and will have to run around and avoid circles/maybe kill adds. I remember on the forums Nusquam wasn't too thrilled with ham/fist squads downing Ur-draug in a few seconds :)
 
Obviously the biggest complaint about the Do or Die changes is that being rooted makes it hard to use in many dungeons. I hope this doesn't mean that dungeons will become more stationary...
I seriously doubt this Fleta, it is if i recall Tiltys post correctly a matter of risk/reward with the root effect.
So use it and do damage, but if an AoE happens you will likely die :)
That way it really becomes Do or Die :P
 
New loading screen,at least for testlive
tsw.png

Healing dummies,consumer/builder icons and new radiance animation
healing%20dummies.png
 
Erelon
QA Manager/Admin:
GENERAL
* Positions of some targets in the faction training rooms have been adjusted. Some targets in the faction training rooms can be targetted by healing abilities after the tutorial has been completed.
* (Testserver) Updated prices for new clothing vendors.
* (Testserver) Fixed a typo where fuchsia was misspelled on a couple of new clothing items.
* (Testserver) Carpathian Fangs - Due to its importance on the core storyline path, The Breach is no longer a Nightmare area.
* (Testserver) Passive abilities no longer stick when the player resets and does the weapon selection process over.
* (Testserver) Icebreaker in Carpathian Fangs now has the proper map icon.

GUI
* (Testserver) Changed the visuals for Nightmare enemy target info overlays.
* Changed the image on the login screen.

COMBAT
General
* Increased the maximum number of targets AoE abilities can affect to 6.
* (Testserver) Debilitated has been changed back to 3% per stack.

Elementalism
* Reduced the base damage of Hard Reset to compensate more for the guaranteed critical hit and stun addition.
Hammers
* Molten Steel's base critical chance has been increased to 30%.
* Metal Worker's damage contribution from maximum health has been increased.

Shotguns
* (Testserver) Authority will now correctly improve Short Fuse.
Misc.
* (Testserver) Do or Die has been changed back to 25% bonus damage.
* Do or Die will now change into an ability that can cancel the buff and root effect when activated.


SCENARIOS
General
* Reduced the health of scenario enemies by 10%. Nightmare scenario enemies have had their health increased to compensate for this reduction, leaving them close to their current health values.

PVP
General
* All PvP Uniforms now reduce the maximum potential damage added by penetrating hits by 20%.
 
mhmm the nerf to pvp uniform penetrating hits is interesting, is it really possible to avoid putting them on?
 
as a dragon, i have to stand behind this changes!
to me it seems as if they rolled some dice to see which stats to increase or reduce... :D
well, doesn´t matter, i love this game anyways, and as long as they make it harder, i´m fine :)
 
Erelon
QA Manager/Admin:
https://forums-tl.thesecretworld.com/showthread.php?t=17396
GENERAL
* Rare boss Futakuchi-onna's respawn timer has been adjusted to be more in line with other rare bosses.
* (Testserver) Players in the weapon tutorial are gated by completing both parts of the weapon training now, to ensure they don't leave with just 1 weapon.
* (Testserver) Players are no longer erroneously sent back to the Illuminati test chamber tutorial if you go back in after completing said tutorial.
* (Testserver) Informed Henry the Hotdog vendor that his hotdog stand isn't chic enough to be one of those no-name pop-up restaurants, and added a tooltip for his map waypoint.
* Changed the image on the splash screen.

GUI
* (Testserver) Gently nudged certain icons on abilities in the skill hive back into place after they had been blown away by the new consumer icon exploding.
* (Testserver) Resolved an issue that would cause art on the login screen to not scale properly for some resolutions.
* (Testserver) Fixed a case where builder and consumer icons would show incorrectly on passives.
* (Testserver) Fixed an issue where the Dragon Icon in the World Domination GUI had gotten squished while trying too hard to hide behind a pillar.

COMBAT
General
* Increased the health of Kaidan nightmare enemies.
* (Testserver) Fixed tooltips for the Debilitated effect to display the correct percentage.
* (TEstserver) Increased the health and damage of solo enemies in outdoor playfields to facilitate a smoother ramp from Kingsmouth to Kaidan. FOX EDIT: Funcom previously lowered all mob HP's by a lot, now they are still slightly squishier than in live. Pack mobs seem to remain Extremely weak for now (way squishier than live, even if you take AoE nerf into account).
Chaos
* Wheel of Misfortune is no longer calculated as an AoE.
* Fixed an issue which could cause Prisoner of Fate to hit more times than intended.
* (Testserver) Fixed an issue where the tooltip damage values of Prisoner of Fate were reversed.
* Cleaned up Pattern Recognition to not print to the combat log on targets who are not Impaired.
Assault Rifles
* Updated the color of the Reap and Sew and Re-Animator abilities to designate them as healing abilities.
Shotguns
* Changed the name of Rail Turret to Bombardment.

MISSIONS
Story Missions
* One Kill Ahead - Players should now receive group credit when destroying generators even if on different versions of the mission.
Kingsmouth Town
* (Testserver) The Pick-Up - Resolved an issue that could cause this mission to not contain hostile entities on subsequent completions.
 
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I've heard a lot of complaints about testlive being way too easy now with QL1 greens + inner wheel abilities able to do Carpathian Fangs. For people that have tested the most recent version, are those complaints overblown?
 
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I've heard a lot of complaints about testlive being way too easy now with QL1 greens + inner wheel abilities able to do CF. For people that have tested the most recent version, are those complaints overblown?

What's CF?

Looks like the thing I forgot most about tsw are the acronyms. :X felt like a 1st day player yesterday reading all those hehe
 
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I've heard a lot of complaints about testlive being way too easy now with QL1 greens + inner wheel abilities able to do Carpathian Fangs. For people that have tested the most recent version, are those complaints overblown?

QL1 greens? Maybe QL10 greens.
 
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