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Wildstar Open Beta Announced

Ahkronn

- "Ready rabbit?"
http://www.wildstar-online.com/en/news/open-beta-is-coming-may-8/
It’s finally here! Open Beta will be starting on May 8th and we have all of the details how you can jump in on the action. From May 8th to May 18th, you will be able to visit our Open Beta page to request a key, and then hop into WildStar to experience content up to level 30. If you have already participated in any other WildStar beta event, including beta weekends and stress tests, you don’t need a new key. Just patch up, and you’re good to go!

And for more of your reading pleasure, check out below for five wild things you can do on your way to level 30!

Farside – You ever want to go to the moon and float around while swinging a massive sword into badass, vicious, people eating extra-terrestrials? Me too. Now you that you’ve hit level 30, travel to Farside and get some space between you and the planet Nexus.

Galeras Adventure – Tower defense just became a whole lot more epic. You and four friends are all that stands between an invading force and holding the fort before reinforcements can arrive. The opposing faction is going to throw everything they’ve got against you: Tanks, missile strikes, snipers, stealth assassins, and some hulking military commandos are trying to make your life hell while you are holding for reinforcements… maybe you should return the favor and kick some ass, cupcake!

Two New Abilities – Kicking ass is pretty awesome. Now you can kick MORE ass with two new abilities that are unlocked for your class at level 30.

New Ability Slot – Hot damn, at level 30 you can unlock the final ability slot! Why don’t you buy a new ability and throw that into your brutality rotation!

Tier Points – Power up your abilities to continue to become an even bigger ass kicker. Or don’t. Whatever, that’s cool too.
See you on Nexus!
 

Ahkronn

- "Ready rabbit?"
Open Beta Servers

So far, this is what is known:

[accordion]
{slide=EU Servers}
Ascendancy (English-PvE)
Eko (English-PvE)
Treespeaker (English-PvP)
Lagos (French-PvE)
Stormfather (French-PvE)
Ikthia (DE)
Toria (DE)
[accordion]
{slide=Closed Beta -> Open Beta character transfers}
Nexus -> Ascendancy
Olyssia -> Ikthia (DE)
Alizar -> Lagos (FR)
Cassus -> Eko
Mikros -> Stormfather (FR)
Orias -> Toria (DE)
Pergo -> Treespeaker (FR-PVP)
{/slide}
[/accordion]
{/slide}
[/accordion]

[accordion]
{slide=NA Servers}
?
[accordion]
{slide=Closed Beta -> Open Beta character transfers}
Nexus -> ?
Pergo -> ?
Alizar -> ?
Mikros -> ?
{/slide}
[/accordion]
{/slide}
[/accordion]
 
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Sukutak

LoMS Member
That was actually pretty quick turnaround, only 3ish days between the last beta weekend and open beta! Of course, I just beat the gatekeeper in TSW last night, so suddenly I'm torn between wanting to spend my gaming time figuring out nightmares and wanting to jump back into the beta haha
 

Ahkronn

- "Ready rabbit?"
There will be almost two weeks between the end of Open Beta and Head-Start... that feels sooooo long.
I wonder if they have plans for those weeks.
 

Sukutak

LoMS Member
I guess that gives them plenty of time to act on what they find during open beta? I'd expected it to be the other way around, with a week or two of downtime before it starts and it continuing until headstart.
 

Ahkronn

- "Ready rabbit?"
I guess that gives them plenty of time to act on what they find during open beta? I'd expected it to be the other way around, with a week or two of downtime before it starts and it continuing until headstart.
I guess Open Beta will also be a test for the new servers (specially EU ones, since they haven't been heavily tested yet). I doubt they'll be doing it to gather feedback, as it's a bit too late for huge changes, but surely people will find new bugs (originated by other bug fixes) during it. They better have the major bugs addressed before that tho. Many will base all their opinion on that Beta.
 

Tsasha - Sharkfin

The T is silent
just release the game already! j/k actually last few beta weekends game appears in worse shape then it was 2 months ago lol...so lemme change that...release it when it is done!
 

Ahkronn

- "Ready rabbit?"
Open Beta Patch notes
https://forums.wildstar-online.com/forums/index.php?/topic/40993-build-6670-patch-notes-572014/#entry402342

The level cap for open beta has been raised to 30. Additionally, you may now reach the Journeyman tier of tradeskills. The Path level cap has also been raised to 20.
Enabled German & French language options.
An overflow system has been implemented for Alizar and Olyssia. What this means is when the population of the main continents reaches a certain threshold, a separate version of these will be spun up to distribute players.
The goal of this is to keep the main continents as full of life as possible, without the continents becoming overpopulated to the point that gameplay is affected.

These copies will behave similarly to the early zones (Northern Wilds, Everstar Grove, Crimson Isle, and Levian Bay), in that players who are grouped together will end up on the same version when transferring to it. If you group with players that are already on separate versions of the continent, the ""Sync to Group"" button will bring you all to the same version.

General
In Video Options, a large redesign has happened! This includes standardizing buttons and terminology to ""Low"" ""Medium"" and ""High"" across the board.
In Video Options, FXAA and Texture Filtering (e.g. Bilinear) have been clarified and fixed.
In Video Options, preset defaults (e.g. Medium or Ultra High) have been tweaked and made more consistent.
In Video Options, almost all of the options have been renamed and re-organized to make more sense. They've also received tooltips that attempt to describe what each setting will do.
In Video Options, Adding ""Render Resolution"" as an option (Normal, Low, Ultra Low). This will allow for significant performance increases at the cost of significant visual loss."
Fixed a bug where the game could eat up all available RAM when loading into a world.
Fixed crash issues involving missing character unit.
Fixed issues with the "Sync To Group" and "Sync To Raid" functionality which prevented it from working. (These used to known as "pgoto".)
Fixed world server crash when entering an instance before the world knew about the party you are in.
Graphics engine optimizations for SLI configurations.
The EULAs should be implemented and correct.
Fixed an issue with vendor currency discrepancies.
Installation/Launcher
The launcher's size has been reduced to fit on Chua-sized screens.
The launcher will now install and run the 64bit WildStar64.exe on all 64bit operating systems.
Using the Launcher with a High-Contrast Windows theme will now display a warning.
Guilds
Optimized the Guild UI
Characters

General
Updated the camp and logout dialogs with Pre-Order information.
Groups now update correctly after leaving a battleground and players should no longer encounter missing group members.
Fixed an issue with forced GM character renames that allowed players to log into the world using their original name.
Fixed a very rare crash when loading characters into the world.
It is no longer possible for spells to get stuck attempting to recast themselves when using the mouse to click with Hold to Continue Casting enabled.
Mounts will now ignore the Hold to Continue Casting option, fixing their usage while this option is set.
Charge and release spells will now be correctly canceled when attempting to cast another spell during an existing spell's charge with Hold to Continue Casting enabled.
Spells that should ignore the global cooldown now do so when Hold to Continue Casting is enabled.
Rare cases of spells that temporarily change your reputation with a faction (like the Settler's Canimid Repellent) have had timers added so that players may never permanently change their faction.
Some player spells, like Ricochet, that check if you have a tier of the spell to change the spell in some ways now no longer check if that tier is in your first spec instead of in your current spec.
Items
Fixed issue preventing armor change from being shown on character when removing armor.
Classes

Spellslinger Abilities
Wild Barrage - Fixed an issue that allowed this ability to interrupt itself
Stalker Abilities
Added a 1 second cooldown to the Stalker's stealth while out of combat
PvP

General
World PvP
The following areas are no longer Sanctuaries: Wigwalli Village, Graylight, Prosperity Junction, Everpool Sanctum, Pulp-Gulp Bottling Co, Marshal's Haven, Arcanus Base, Deathbringer Hollow, Wanderer's Rest, and Watch Station Arbor.
The guards at the following areas will now attack players who attack others while in the area: Wigwalli Village, Graylight, Prosperity Junction, Everpool Sanctum, Pulp-Gulp Bottling Co, and Marshal's Haven
Vendbots can no longer be summoned into PvP instances.
Walatiki Temple
Fixed a bug in Walatiki Temple that occasionally caused two masks to spawn when a mask carrier was killed.
Using force move abilities and dropping a Moodie mask will update the Datachron messaging in Walatiki Temple.
Players who hold the Moodie mask for too long ... will pay ever so dearly for their affronts to the great Moodie Spirits. The player who dared mock the sacred oath of the mask carrier will have fiery vengeance rained down upon them, dealing a blow so powerful it will rip away their precious life force several times over. The Moodie spirits shall not only destroy the mask carrier’s body, but will also place a curse on their VERY SOUL FOR ALL ETERNITY … or until the spawn timer runs out, whichever comes first.
Warplots
Updated the Warplots Superweapon: Orbital laser with improved damage and much lower cooldown, but raised nanopak costs.
Content

General
Added road markings to both Arkship tutorial minimaps to make the tutorial more accessible to new players.
Algoroc
Algoroc: Players should always receive credit when leaving the Skull's Eye for the quest Finish Him!
Auroria
Auroria: Players are able to complete the quest "Taking Ehlsa Alive" in Auroria
Celestion
The Eldan Security beams in Celestion will now properly display a telegraph.
Elevar
The "Eldan Artifact" can now be collected for Artemis Zin for "Mysteries from the Lake" in Ellevar.
Exile Arkship
Exile Arkship Tutorial - Added a cleanup to the Greenhouse quest "Green Thumb" so it de-spawns extra veggies that might be lying around after the quest is complete.
Paths

Scientist
Scientist's Datachron information will now never interfere with your Scanbot information.
Settler
Settlers can no longer summon amenities in Warplots, Battlegrounds or Arenas.
Economy

Loot
Improved need versus greed processing to help prevent false 'all pass' situations.
Tradeskills
Added Tradeskill only special and Tradeskill only random special microchips intended for use to replace deprecated specials in crafted items
Cooking Trainers have all been updated to be persistent NPCs like all other tradeskill related NPCs. Exiles keep an eye out for Chef Theok, and members of the Dominion speak with Chef Cecilia to learn how to cook.
Fixed a bug that would cause a Coordinate Crafting Session to fail to complete if the item landed on what was currently a locked schematic.
You can now reach the Journeyman tier of tradeskills.
User Interface
Fixed an error in the Auction and Commodity add-ons that occurred when closing the window while the search edit box had focus.
Increased the server guild operation limit to allow for more robust Guild UIs.
Interface Menu List now has support to display a number next to the pinned button to provide context on alerts (# of friends online, # of unread mail messages, etc.)
The updated art for the Datachron should no longer steal clicks from the bottom portion of the Quest Tracker.
Housing
Fixed a bug where a house's interior room configuration options would be reset to default after placing or changing a plug on the property.
The housing action bar will now reappear after using a plug with a floating action bar.
 
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Ahkronn

- "Ready rabbit?"
Added open beta server names and character copy destinations for the EU region (NA is still unknown) to the 2nd post :D
 

Ahkronn

- "Ready rabbit?"
EU Related:
Ascendancy server, the "new" Nexus, will be at release.
I propose picking that one as our home. I bet it'll be the one with a more stable community, at least in the first couple months.
 

Wraith5

Resident Mad Scientist
EU Related:
Ascendancy server, the "new" Nexus, will be at release.
I propose picking that one as our home. I bet it'll be the one with a more stable community, at least in the first couple months.
Understood.
Ascendancy it is.
 

Ahkronn

- "Ready rabbit?"
And it has started.
Yay and *cries*

Region segregation has started. Gonna miss so many of you *sigh*

BTW, LoMS Beta guilds were also transfered to EU, not sure if they are in NA, since they were formed by me.
 

Ahkronn

- "Ready rabbit?"
To avoid creating a new thread, i'll post this here.

New Nvidia beta drivers released, with Wildstar Profile included.
http://www.guru3d.com/files_details/download_nvidia_geforce_337_81_beta_driver.html

Some people have been pointing out performance increase up to 100% increase framerate (on SLI cases iirc).
Some people, including me, were getting weird crashes after installing it, but seems it was just the nameplates (fixed on today's patch) doing it.

I got 10-20 fps increase in my oldish GTX 550ti. ;D
 

Kitarra

Chaos and Ferrets
To avoid creating a new thread, i'll post this here.

New Nvidia beta drivers released, with Wildstar Profile included.
http://www.guru3d.com/files_details/download_nvidia_geforce_337_81_beta_driver.html

Some people have been pointing out performance increase up to 100% increase framerate (on SLI cases iirc).
Some people, including me, were getting weird crashes after installing it, but seems it was just the nameplates (fixed on today's patch) doing it.

I got 10-20 fps increase in my oldish GTX 550ti. ;D
I just hope it fixes my crashes issues with TSW

BTW did not see the wildstar profile
 

Coyaga

LoMS Member
Donator
Using AMD lol but not really having fps problems... & tbh not updated drivers since I installed the card....
I wonder what ppl who say they are, are doing to their pc's.... or are they just trolling..?
We all know cpu's/gpu's will throttle back if they get too hot, so ppl who say I have blah, blah top of the range this & top of the range that & are getting 10fps should get someone competant to look at their pc's....
 

Symmetric

Moooooooof
Staff member
Donator
To avoid creating a new thread, i'll post this here.

New Nvidia beta drivers released, with Wildstar Profile included.
http://www.guru3d.com/files_details/download_nvidia_geforce_337_81_beta_driver.html

Some people have been pointing out performance increase up to 100% increase framerate (on SLI cases iirc).
Some people, including me, were getting weird crashes after installing it, but seems it was just the nameplates (fixed on today's patch) doing it.

I got 10-20 fps increase in my oldish GTX 550ti. ;D
Weird, GeForce Experience isn't telling me about these drivers (I have check for betas turned on and am using 337.50).

I also hope it fixes the crashing issues for TSW in DX9 mode. DX11 mode on GeForce 600 series cards STILL blows.
 
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