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SWL Major balance patch incoming

Trichelieu

LoMS Officer
Slayer of Spam
Right, so Nirvelle posted this on the official forums:

A Balancing Act - Open Beta on the Weekend of July 4th

What it will involve for the future is as of yet unknown, obviously. But I suppose they'll need all the feedback they can get. Now, I am not the person for that for multiple reasons, but I think it'd be nice if peeps could have a look at it on Testlive and contribute to making this patch a good thing as opposed to a fuming dumpster fire.
 

Coyaga

LoMS Member
Donator
'balance' *cough* is usually only required if there is pvp, are they bringing proper pvp to SWL????????????!!
or as they mean it in LotRO, balance = nerf.....
 

Bagofcats

Cat Delivery System
Staff member
Officer
Slayer of Spam
Rebalance is changing the relationship between deeps, tank and healing roles - and it's true of PVE, which you would have understood if you'd read Nirvelles message in the link.

I'm going to state this again - the game is not just there to serve us veterans and endgamers, but also new players. If you recall that long ago, then you remember how many hours of delightful play and story there are there to discover. All this snark and negativity has just one result: to discourage new players and lessen their enjoyment of the game. It's not as if most of the snarkers are actually playing.

It's in LoMS description: FUN - CASUAL - HELPFUL

Let's all keep that in mind and act consequently :)
 

Unsafecrayon

mightier than the sword
Officer
Donator
Well said, Bags. Agreed, lets stay positive about something that has the potental to bring a lot of joy. It's easy to tear something apart.
 
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Symmetric

Moooooooof
Staff member
Donator
I'm genuinely shocked this is happening 3 years in after such a long drought in content. New zones and quests would be nice, but I suppose it's a bit less costly to produce new items and tweak combat calculations. No more dungeon/lair keys is a welcome change.
 

Elal

LoMS Officer
I'm very confused as to how the monetisation is going to be driven. I figured that keys were a capping factor and cash could be used to push beyond that, but their removal stumps me.
 

Damon T

LoMS Member
Personally, the 'simplification' of Talismans and the Anima system 3 years ago, ruined much of the game for me. But I know that I was in a minority there. However, I do wonder if this is an attempt to reintroduce more diversity into the combat system.
It will be interesting, at least for me to hear if this new system encourages specialisation again.
 
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