Dienight_amongst_others
LoMS Member
As this has been stickied I thot I'd better give it a coherent rewrite.
Having started a brand new character and being resolved to do it right this time
I have determined the following method to be the best way forward.
Take two
Having stumbled out of your dream, joined a secret society and boinged your way to Kingsmouth you will now be doing missions and starting to "gear up" (as we old timers put it).
1. Talismans - Goal: Full set of attack rating (AR) talismans with one minor healing talisman for general gameplay and a substitute AR minor for DPS role in groups.
Get Radiant Talismans - If what you want/need does not drop then buy it on the Auction House (AH) - standard (green) radiant talismans are cheap enough.
Many talismans are level locked that is to say that you can't use a finger talisman until you reach level 40 or is it 45 but it doesn't stop you buying and improving them so that when you do reach level 40/45 you've got a powered up radiant talisman ready to go.
2. Weapons - Get Mk III weapon(s) as soon as, do not settle for less and empower/improve it but hang on to the issued piece of junk primary weapon because the game will demonstrate fusing by allowing you to use the old junk as a catalyst and you will get a nice superior Mk III (saves a bit of time).
3. Empowerment
Standard/green gear - you can use any old thing you don't need to empower your greenies the cost in Anima Shards is low and you get things ready a bit quicker. If you do manage to run a little short in the early game then just sell some stuff to the nearest Apothocary.
Blue/superior equipment and upwards costs increasingly more to improve and you will want to use an exact match or a distillate to empower it. Keep an eye on your anima shard level as you go.
Once you get to legendary or even Mythic equipment I wonder if empowering with gear is even remotely useful and maybe it's best to stick with distillates.
4. Fusion
Two green level 20 items can be fused together to make one superior item and so on and so forth.
They don't have to be the same standard as eachother just the same level and same type of item.
You could fuse a green radiant chain with a green worn chain providing they're both level 20 but you cannot fuse a green chain with a green belt.
Make sure the item you want to use again is in the TOP BOX be a bit careful when fusing.
5. Glyphs - these can be attached to Superior(blue) and upwards pieces of equpment. They improve various settings on your character.
Accurate - Improves Hit chance and Glance reduction
Devastating - Critical damage
Elusive - Increases dodge chance
Fierce - Increase Critical hit probability
Stalwart - Improves lilelihood of enemy glancing I think
Elusive and Stalwart glyphs are strictly for tanks (maybe PVPers)
Goal - There are technically 9 places to have glyphs but the weapon glyphs only apply to the weapon you're using. My plan is this..
1 Devastating Glyph on talisman
3 Fierce Glyphs on talismans
5 Accurate Glyphs 3 on talismans 2 on weapons
Don't forget the alternate minor talisman (accurate)
As my glyphs improve to epic and up I will consider swapping an accurate for a fierce maybe even more than one but I do have to hit in order to do damage and at low levels I believe this is the best solution.
Glyphs come in 3 standards - Intricate (best) simple and crude - the same rules of empowering and fusing apply e.g. a level 20 intricate can be fused with a level 20 crude see warning above again.
Cost - Intricate Fierce glyphs are over 100k marks and unless they drop are out of reach to most players so my fierce glyphs are just gonna have to be simple unless I get lucky. Accurate and Devastating glyphs are much cheaper relatively speaking I sold an intricate devastating for a mere 15,000 marks and that was undercutting the competition. Accurates are a bit better so I'm gonna go intricate on the accurates - drops and finances permitting.
6. Finances
Marks of Favor can be used on the AH and Apothocarys (also small charge for fusion) they primarily come from missions, completing challenges etc.
Anima Shards are used for empowering equipment and drop from missions/challenges also selling gear to Apothocarys.
Aurum - This is kinda contentious I understand: Aurum can be used to buy cache keys which offer distillates and possibly other goodies it can also be used to buy sprint types and upgrades also more bank/backpack space. It can be gained by exchanging Marks of Favor but you will need to have a lot of Marks and if you really want/need aurum you're gonna have to buy it with real money. The contentious for me is sprint and bankspace etc upgrades but there are some other issues with it.
End of my part
I will now hand you over to Morven who will also teach you about signets (what fun).
Additional
Disable double tap dodge by -
Hit F10 - goto Interface Options/Combat - at the bottom is the option to enable/disable "double tapping to enable dodge"
Dare to try the story dungeons by yourself if needs be, the bosses are not that heavy in story mode and if you are solo you can spend all the time you want looking for lore.
Lore - The Secret World Wiki (TSWW)
and
(Legacy) Collections - TSW Database
Lore is great for completions sakes and gaining AP/SP
Now back to Morven
And I wonder to myself if it really makes the blindest bit of difference anyhow - obviously if you compare two players who have entirely topped out mythic gear then the one with radiant/mk iii/intricate kit is gonna be better but how many players are there with that kind of stuff? Keep upgrading and you'll keep improving anyhows.
What a waste of time all this learning stuff is
I hope the thread is useful for others.
Having started a brand new character and being resolved to do it right this time

Take two
Having stumbled out of your dream, joined a secret society and boinged your way to Kingsmouth you will now be doing missions and starting to "gear up" (as we old timers put it).
1. Talismans - Goal: Full set of attack rating (AR) talismans with one minor healing talisman for general gameplay and a substitute AR minor for DPS role in groups.
Get Radiant Talismans - If what you want/need does not drop then buy it on the Auction House (AH) - standard (green) radiant talismans are cheap enough.
Many talismans are level locked that is to say that you can't use a finger talisman until you reach level 40 or is it 45 but it doesn't stop you buying and improving them so that when you do reach level 40/45 you've got a powered up radiant talisman ready to go.
2. Weapons - Get Mk III weapon(s) as soon as, do not settle for less and empower/improve it but hang on to the issued piece of junk primary weapon because the game will demonstrate fusing by allowing you to use the old junk as a catalyst and you will get a nice superior Mk III (saves a bit of time).
3. Empowerment
Standard/green gear - you can use any old thing you don't need to empower your greenies the cost in Anima Shards is low and you get things ready a bit quicker. If you do manage to run a little short in the early game then just sell some stuff to the nearest Apothocary.
Blue/superior equipment and upwards costs increasingly more to improve and you will want to use an exact match or a distillate to empower it. Keep an eye on your anima shard level as you go.
Once you get to legendary or even Mythic equipment I wonder if empowering with gear is even remotely useful and maybe it's best to stick with distillates.
4. Fusion
Two green level 20 items can be fused together to make one superior item and so on and so forth.
They don't have to be the same standard as eachother just the same level and same type of item.
You could fuse a green radiant chain with a green worn chain providing they're both level 20 but you cannot fuse a green chain with a green belt.
Make sure the item you want to use again is in the TOP BOX be a bit careful when fusing.
5. Glyphs - these can be attached to Superior(blue) and upwards pieces of equpment. They improve various settings on your character.
Accurate - Improves Hit chance and Glance reduction
Devastating - Critical damage
Elusive - Increases dodge chance
Fierce - Increase Critical hit probability
Stalwart - Improves lilelihood of enemy glancing I think
Elusive and Stalwart glyphs are strictly for tanks (maybe PVPers)
Goal - There are technically 9 places to have glyphs but the weapon glyphs only apply to the weapon you're using. My plan is this..
1 Devastating Glyph on talisman
3 Fierce Glyphs on talismans
5 Accurate Glyphs 3 on talismans 2 on weapons
Don't forget the alternate minor talisman (accurate)
As my glyphs improve to epic and up I will consider swapping an accurate for a fierce maybe even more than one but I do have to hit in order to do damage and at low levels I believe this is the best solution.
Glyphs come in 3 standards - Intricate (best) simple and crude - the same rules of empowering and fusing apply e.g. a level 20 intricate can be fused with a level 20 crude see warning above again.
Cost - Intricate Fierce glyphs are over 100k marks and unless they drop are out of reach to most players so my fierce glyphs are just gonna have to be simple unless I get lucky. Accurate and Devastating glyphs are much cheaper relatively speaking I sold an intricate devastating for a mere 15,000 marks and that was undercutting the competition. Accurates are a bit better so I'm gonna go intricate on the accurates - drops and finances permitting.
6. Finances
Marks of Favor can be used on the AH and Apothocarys (also small charge for fusion) they primarily come from missions, completing challenges etc.
Anima Shards are used for empowering equipment and drop from missions/challenges also selling gear to Apothocarys.
Aurum - This is kinda contentious I understand: Aurum can be used to buy cache keys which offer distillates and possibly other goodies it can also be used to buy sprint types and upgrades also more bank/backpack space. It can be gained by exchanging Marks of Favor but you will need to have a lot of Marks and if you really want/need aurum you're gonna have to buy it with real money. The contentious for me is sprint and bankspace etc upgrades but there are some other issues with it.
End of my part
I will now hand you over to Morven who will also teach you about signets (what fun).
Additional
Disable double tap dodge by -
Hit F10 - goto Interface Options/Combat - at the bottom is the option to enable/disable "double tapping to enable dodge"
Dare to try the story dungeons by yourself if needs be, the bosses are not that heavy in story mode and if you are solo you can spend all the time you want looking for lore.
Lore - The Secret World Wiki (TSWW)
and
(Legacy) Collections - TSW Database
Lore is great for completions sakes and gaining AP/SP
Now back to Morven
And I wonder to myself if it really makes the blindest bit of difference anyhow - obviously if you compare two players who have entirely topped out mythic gear then the one with radiant/mk iii/intricate kit is gonna be better but how many players are there with that kind of stuff? Keep upgrading and you'll keep improving anyhows.
What a waste of time all this learning stuff is

I hope the thread is useful for others.
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